Featuring stunning Unreal Engine 4 graphics, KartRider: Drift is optimized from the ground up to deliver a stellar online experience, with a breadth of content lined up, including constantly evolving seasonal updates. KartRider: Drift offers three distinct modes, including Time Attack, an easy-to-learn Item Mode, and a competitive Speed Mode, which offers hard-to-master drifting techniques for players looking for a greater challenge. Offering wide customization features across karts and character design, KartRider: Drift encourages racers to express their unique personality as they cross the line. Make sure to catch our review in which the free-to-play KartRider Rush+, and if you’ve got an Xbox One or PC, grab a key for the KartRider Drift beta.Building upon its celebrated 15-year history, KartRider: Drift delivers all the action of its predecessor with even more drift challenges and deeper customization. If there is player demand, we will fully support it. There is definitely the potential with its easy to pick-up and hard to master mechanics and the framework is there based on the existing leagues, but we plan to listen to the community and support its organic growth. Given its huge popularity and multiplayer capabilities, we hope to welcome even more players through KartRider Rush+. TSA: How has the KartRider esports scene developed in recent years? Is this something Nexon hopes to expand globally?ĭB: The KartRider PC version has always had a huge presence in esports. Since there was also an audience pushing for an expansion to the kart racing genre, we thought it was the right time to expand the IP to the West and other global markets. This was one of the strongest factors helping us to expand and bring that mobile experience to the U.S. KartRider Rush+ actually launched last year in China to test out the mobile market there and it performed very well. It has gained over 300 million players across the globe and become the longest running esport in Korea over the past decade. TSA: With KartRider: Drift also coming to Xbox One and PC, why has Nexon decided to give the franchise a major push in 2020?ĭB: Well, the KartRider IP has always been huge in Asia. While this isn’t something that we are planning at the moment, we aren’t opposed to the possibility. TSA: Would Nexon ever consider a Nintendo Switch version of KartRider Rush+?ĭB: We’re always looking for ways to expand our games. We have a couple of new updates including three news tracks added this month and more updates coming soon. Our plan is to add more karts, characters and tracks on an ongoing basis as the community grows. At launch, the game brought 50 race tracks and 20 karts with a wide variety of game modes for both casual and competitive players. TSA: What are Nexon’s plans to support the game? What can players expect in terms of new content in future?ĭB: We want to continue building up KartRider Rush+. So, we had to figure out the right business model, how to adapt the controls and provide the best graphics before fully launching the game in the west. DB: With all the kart racing games available in the market to western audiences, we took a hard look at KartRider Rush+ to see where it could fit and how it could fit in the racing genre.
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